Showing posts with label 3D character. Show all posts
Showing posts with label 3D character. Show all posts

4.04.2007

mercy's eyes are blue




this is moses. not that moses. i've recently joined the mudbox bandwagon, and there are treats on that bandwagon my friends. treats of great deliciousness. since this is my first foray into the delicious world of the digital sculpting, i started with a cartoony situation which is a character i was already doing for a friend (that's moses, but obviously not that moses). normally, i wouldn't put a bunch of muscle detail and stuff, but i figured, "why not? this is after all mostly practice." i'm sure i'll do a more realistic sort of anatomy study. or i might just watch television until my brain froths out my ears. right now i'm going to bed.

you'll notice that the models are "faceted" which means they're not smooth shaded. that's how i've been working, and i forget to turn on the smooth shade before i do a screen grab. it may be a good idea to model with smooth on though as i find that i get too noodley trying to grab individual vertices and push them around into pleasing topology. i don't know if that's defeating the purpose of sculpting in mudbox or if it is indeed a good idea.

if you're wondering why his body is all blocky and his faces isn't, well that's how subdivision surfaces work... i won't try to explain that here. all i'll say is that i've been noodling the face longer, so it's more finished and subsequently has been subdivided more than the body. i just started pushing around the body tonight, so i haven't gone any deeper than level0.

i intend to take him back to maya and animate him, but i still haven't decided if i'll model him nudish and put some clothes on him in maya, perhaps fiddle around with cloth (yikes), or mudbox up another version of him with clothes on. we'll see about that eventually, but for now i'll do his torso as if it were nude, and perhaps he'll have a really tight shirt on. or i may just through out all this detail for the animated version. who knows? i sure don't.

10.23.2006

First of all, small utility programs such as one that might come with your monitor should not presume to think that they're the only programs that might utilize hotkeys. I hit a command in my ancient JPG compressing software, and my monitor rotated its display by 90 degrees. NO! bad little utility, that's not your hotkey.

I finally did some work on Lomoe's head today. I've been spending quite a bit of time, perhaps too much, trying to get the topology efficient and flexible for the crazy deformation i'm planning on putting him through. Sometimes i forget why i'm reworking him.

8.03.2006

focus on one project... why would i do that?


So in the mornings before I start work, I like to eat my peanut butter and jelly and work on a little cartoon zombie warrior, Brickface. It's slow going... I took a long hiatus where I guess I'd drag myself into work, punch myself in the face for 30 minutes before working and made no progress on the little bugger. Right now I'm back on it though and working on his blend shapes. This image shows his cheek bulge shape, great for puke faces. I can imagine all kinds of great stuff for him to vomit, being a zombie... little bits of brains, toes, maybe even an entire cat. Fun!